If the normal setting is the baseline, Rigid generally minimizes the warping that occurs away from the part of the frame you’re clicking on. The other factor that might need tweaking via the options bar is the rigidity mode-from Normal to Rigid or Distort. Starting at 2, decrease the Expansion to 1 if you want to up the warp effect, or increase to 3 or more pixels in order to provide some stability to the adjustment.
The lower the number, the more wild and free flowing the warps.
The higher this number, the more controlled the warps will be. You’ll notice the options bar also includes a setting for Expansion, set at two pixels by default. The density of these triangles can be adjusted from the normal setting to include more points (for finer control, although the processing takes a bit longer) to fewer points (for faster working, with the sacrifice of a bit of fine control). First, Photoshop loads a triangular mesh that forms the foundation of the tool. With any image element on its own layer (either a duplicated background, a selection or a masked or isolated image element) click Puppet Warp under Photoshop’s Edit menu. It’s a pretty neat tool that works right in the image, directly on the active layer, without opening up a new dialog window. It’s the Puppet Warp tool, found under the Edit menu, and it’s a great way to click and drag to push and pull and move scene elements around, but it includes a unique twist: when one warp is made, other areas of the image respond in order to help make the overall adjustment appear more natural. But there’s another tool that works in a similar fashion and provides its own unique set of controls.
Photoshop’s Liquify tool gets a lot of attention for its ability to do some pretty remarkable things simply by clicking and dragging on scene elements in order to stretch, distort and reshape them.